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统一风格方向板(样板:战斗胜利结算页) reference.unified_style · draft

board/backing/dialogue_dim

未选在用版本
d0dec620f64e · 2665 KB · 1920x1080 · 2026-10-21
已批准 · 主创 · 2026-10-21
主创 10-21 问“场景需要统一吗”后要看效果:同一张亮日景、同一套样板语法界面,只换托底(dim 局部压暗虚化 / opaque 自带不透明深底)。文案取自 quest_hewang_rumour.yaml 与 panel.yaml;图标裁自 board/items/a_materials。

board/backing/dialogue_opaque

未选在用版本
4ef9e5849737 · 2812 KB · 1920x1080 · 2026-10-21
已否决 · 主创 · 2026-10-21
主创 10-21 问“场景需要统一吗”后要看效果:同一张亮日景、同一套样板语法界面,只换托底(dim 局部压暗虚化 / opaque 自带不透明深底)。文案取自 quest_hewang_rumour.yaml 与 panel.yaml;图标裁自 board/items/a_materials。

board/backing/panel_dim

未选在用版本
10d8a1b01ee4 · 1112 KB · 1920x1080 · 2026-10-21
已批准 · 主创 · 2026-10-21
主创 10-21 问“场景需要统一吗”后要看效果:同一张亮日景、同一套样板语法界面,只换托底(dim 局部压暗虚化 / opaque 自带不透明深底)。文案取自 quest_hewang_rumour.yaml 与 panel.yaml;图标裁自 board/items/a_materials。

board/backing/panel_opaque

未选在用版本
061c50c30c52 · 1946 KB · 1920x1080 · 2026-10-21
已否决 · 主创 · 2026-10-21
主创 10-21 问“场景需要统一吗”后要看效果:同一张亮日景、同一套样板语法界面,只换托底(dim 局部压暗虚化 / opaque 自带不透明深底)。文案取自 quest_hewang_rumour.yaml 与 panel.yaml;图标裁自 board/items/a_materials。

board/items/a_materials

未选在用版本
2a3af37700f7 · 8019 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、ui.inventory#items-atlas@e34ea976
An item icon direction sheet for the Chinese xianxia game 浮生仙录, built on the item cards of reference image 1 (the folded beast hide and the rough spirit ore in near-black cards with thin gold frames). Reference image 2 shows the current item icons only for which objects exist; repaint every object in the new lighting.
16:9 sheet, dark softly blurred forest backdrop with one warm diagonal light shaft from the top right. A 6 by 2 grid of identical square item cards: near-black translucent fill, thin antique-gold frame, small moon-white count at bottom right, item name centred under each card in moon-white.
Each card holds one real photographed object, three-quarter view, filling about 70% of the card, lit by the same single warm key light from the top right with a soft dark falloff and a faint contact shadow, as if shot in the same studio on the same day:
"妖兽皮" folded grey-brown beast hide with coarse bristles; "灵草" tied bundle of fresh green herbs; "矿石" rough dark iron ore; "晶玉" pale translucent jade crystal with a faint inner glow; "灵木" two short logs tied with hemp cord; "金灵果" golden citrus fruit with one leaf; "聚气丹" small white porcelain bottle with blue glaze pattern and two pale pills; "火石" ember-orange stone glowing from cracks; "冰晶" clear blue-white ice crystal cluster; "河鱼" a fresh river carp on a leaf; "道经残卷" a stitched thread-bound book with torn edges; "旧玉牌" an old carved jade token on a silk cord.
Colours stay natural and low saturation; only the fire stone and the jade crystal carry a small glow. No cartoon outlines, no glossy game icon highlights, no magic particles around ordinary materials, no background inside the card other than darkness.
Chinese text exactly as written above and nothing else. No English, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/items/b_scales

未选在用版本
b6819e302982 · 8163 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31
An item icon usage sheet for the Chinese xianxia game 浮生仙录, showing how the same photographed item icons hold up at the three sizes the game uses, in the visual language of reference image 1 (dark item cards with thin gold frames, real objects, one warm key light from the top right).
16:9 sheet, dark softly blurred backdrop with a warm diagonal light shaft from the top right.
Left third, "列表" in small warm gold as a header: five inventory list rows stacked vertically, each a long near-black translucent strip with a thin gold hairline at top and bottom, a small square icon card at the left, the item name in moon-white and the count at the right: "青锋剑 ×1", "疏雨剑 ×1", "聚气丹 ×3", "回春丹 ×2", "凝元珠 ×1". The first row is selected: a thin gold frame around the whole row, a small gold diamond at its left end and a faint warm glow.
Middle third, "卡片" header: a 3 by 2 grid of square item cards with thin gold frames and counts: "断锋残刃", "原剑带柄半截", "洗髓丹", "延寿丹", "旧玉牌", and one empty card showing only the faint frame; the first card selected with a brighter gold frame.
Right third, "详情" header: one large detail view of "青锋剑": the sword laid diagonally across a dark gold-framed card, the blade catching the warm key light along its edge, real steel with fine scratches, a jade-and-bronze guard and a dark silk-wrapped grip; under it the name "青锋剑" in gold calligraphy, a line "兵器 · 剑" in small warm gold, one line of moon-white text "锋刃清亮,宜初入道者。", and a dark gold-outlined button "装备".
Every object is a real photographed prop with natural low-saturation colour (steel, bronze, jade, white porcelain, celadon, silk, bone), all lit by the same single warm key light with soft dark falloff. Pill bottles: 聚气丹 white porcelain with blue pattern, 回春丹 celadon jar, 洗髓丹 small dark glazed gourd, 延寿丹 white jade bottle with gold cap. 凝元珠 a pale pearl with a faint inner glow. 断锋残刃 a broken rusted blade tip. 原剑带柄半截 the hilt half of an old sword. 旧玉牌 an old carved jade token on a silk cord.
Chinese text exactly as written above and nothing else. No English, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/items/c_skills

未选在用版本
0e91a1bb0e46 · 9530 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、ui.daotu#body@9bb805c1
A skill and talent icon direction sheet for the Chinese xianxia game 浮生仙录, re-imagining the current glossy talent icons (reference image 2, only for which skills exist; do not copy its look) in the visual language of reference image 1.
Approach: each skill is shown as a real physical object or a real moment photographed in darkness with one warm key light, with at most one small restrained element of qi light, the way a film prop insert shot would show it. Square near-black cards with a thin antique-gold frame, the same as the item cards in reference 1.
16:9 sheet, dark softly blurred backdrop with a warm diagonal light shaft. A 5 by 3 grid of cards, skill name in moon-white under each:
"听劲" an old sword lying across a bamboo scroll, a thin pale ring of air around the blade; "归息" a curl of incense smoke above a bronze censer; "照隙" a cracked black stone with light leaking through the crack; "明镜" a round bronze hand mirror catching the key light; "返照无相" a thin crescent of pale light reflected in still water;
"纳劲" a bronze basin with water drawn upward in two thin streams; "沉潭" a single drop falling into a dark pool, rings spreading; "化罡" a shard of ice-like pale qi in the shape of a blade; "海纳" a celadon jar with a little sea swirling inside; "覆舟" a small wooden boat tipping on a dark wave;
"生息" a seed sprouting two green leaves from dark soil; "余泽" a lotus leaf holding a bead of water; "涤尘" a white bud opening with a breath of wind; "长生息" a pale branch of small white buds; "枯荣" a branch half withered half budding.
Low saturation, the qi light stays thin and soft; cards read clearly at small size. No glossy game-icon gloss, no thick outlines, no cartoon water splashes, no particles filling the card.
Chinese text exactly as written above and nothing else. No English, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/people/a_protagonist

未选在用版本
b72c48b587a4 · 13630 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、player.protagonist#standee@32836e8a
A character direction board for the protagonist of the Chinese xianxia game 浮生仙录: one young man and one young woman, the two default looks of the player, standing side by side as two full-body costume-test stills from a high-budget xianxia live-action drama, shot in the exact lighting and grade of reference image 1. Reference image 2 is the current standee and only shows the costume structure (layered robes, hairpin); do not copy its high-key CG look.
16:9, dark ancient forest clearing at dusk, low saturation, deep umber shadows. One warm golden key light rakes in from the upper right as a visible shaft with dust motes; it lays a bright rim along hair, shoulders and the edges of the gauze, and leaves the far side of each face in soft shadow. A faint cool fill from the left so faces stay readable.
Left: young man in his early twenties, refined face with quiet determination, real skin with pores and slight asymmetry, black hair half-tied with a simple white jade hairpin and loose strands at the temples. Costume: a white inner robe, a deep teal-grey middle robe with fine tonal embroidery, and a long translucent pale gauze outer robe whose wide sleeves and hem lift in the wind; a dark sash with one small jade pendant; a plain sword at his side.
Right: young woman in her early twenties, calm clear eyes, real skin, black hair half-up with two small jade hairpins and long loose strands moving in the wind. Costume: moon-white inner robe, pale jade-green layered skirt robe, long translucent gauze outer layer with wide sleeves catching the light, a thin silver-grey sash.
Both stand in natural poses with presence, three-quarter view, feet on mossy ground, figures about 75% of frame height, each clearly separated from the dark background by the rim light. Wind moves hair, sleeves and gauze.
Live-action film still, not a game render, not CG, not anime; no plastic skin, no beauty filter, no studio flat light, no saturated colours. No text, no UI, no watermark.

Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid.
Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.

board/people/b_su_qingzhan

未选在用版本
49a043b819e2 · 10738 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、npc.su_qingzhan#closeup@d76a2df3
A dialogue close-up direction board for the NPC 苏倾盏 of the Chinese xianxia game 浮生仙录, the innkeeper of a small riverside inn, in the exact lighting and grade of reference image 1. Reference image 2 is her current approved dialogue close-up: keep her identity exactly (face, age, black hair in an updo with the same gold-and-pearl hairpins and dangling earrings, ivory and pale jade-green layered hanfu with a translucent outer layer), but re-light and re-grade her, and make the costume read as real silk and gauze rather than CG.
16:9 dialogue framing: she stands behind the dark wooden counter of her inn at night, medium shot from the waist up, placed in the right third of the frame, gaze angled slightly away from the camera, composed and attentive with a faint reserved smile. The lower third of the frame stays dark for dialogue text. The inn behind her falls into warm darkness: shelves of wine jars, a paper lantern, a staircase lost in shadow, a window to the river with faint cool night air.
Light: one warm amber lantern key from the left side rakes across her face and shoulder with soft falloff, a thin warm rim along her hair and the edge of her gauze sleeve, the rest of the room low and umber; dust motes drift in the lantern beam. Low saturation, the only warm accents are the lantern and its reflections on the jars and hairpins.
Live-action drama still: real skin texture with pores, natural asymmetry, no heavy makeup, real silk weave and stitching. Not a game render, not CG, no plastic skin, no beauty filter. No text, no UI, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/people/c_gu_tingyu

未选在用版本
a53d9c784c29 · 10430 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、npc.gu_tingyu#portrait@30982f2b
A character direction board for 顾听雨, a core NPC of the Chinese xianxia game 浮生仙录: the remnant soul of a Canglan Sect cultivator, in the exact lighting and grade of reference image 1. Reference image 2 is her current portrait: keep her identity (pale refined face, early twenties, clear cold eyes with restrained tenderness, long black hair half-up with blue-white jade hairpins, layered white and pale cyan robes with translucent gauze ribbons, a faint jade pendant soul vessel), but replace its glossy CG look with a live-action drama still.
16:9, full body, three-quarter view, standing on a moss-covered stone step in a dark ancient forest at night. One cold-white shaft of moonlight falls on her from the upper right as a visible beam with drifting motes, and a small warm gold glow from the jade pendant at her chest is the only warm point. Her body reads very slightly translucent at the edges of the gauze. Low saturation, deep umber-charcoal darkness around her, the background softly out of focus.
Costume: multiple layers of white and pale cyan silk with fine tonal mountain-and-water embroidery, a long translucent outer gauze robe, separate soul-light ribbons drifting in a slow wind, sleeves and hair moving. Real fabric weight and stitching; real skin texture, slight tiredness under the eyes.
Figure about 80% of frame height, clearly separated from the dark by a rim of light. Live-action drama costume still, not a game render, not CG, not anime, no plastic skin, no beauty filter. No text, no UI, no watermark.

Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid.
Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.

board/scene/a_wuying_forest

未选在用版本
d28dacc07a08 · 14568 KB · 3840x2160 · 2026-10-21
待审
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.wuying_forest#scene@9cd69aee
A place background direction board for 雾影古森 (Mist-Shadow Ancient Forest) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (giant old trees, a stream with stones, the path into the forest), but re-light and re-grade it.
16:9 wide establishing shot, live-action film still. Late dusk in the forest: low saturation, deep umber-charcoal shadows, the canopy almost black. One warm golden shaft of light breaks through a gap in the canopy from the upper right and falls diagonally onto the mossy stones and the water, with visible volumetric rays, drifting dust motes and a few ember-like sparks; the stream catches a few bright glints from it. Thin cool mist hangs between the far trunks so there are clear foreground, midground and background layers. The centre and lower middle stay calm and uncluttered for gameplay UI. A sense of an old secret place: a half-sunken carved stone marker by the path, roots over rocks, fallen leaves.
Real photographic textures (bark, moss, wet stone, water), natural lens depth of field. Not a painting, not a game render, no saturated greens, no blue cast, no fantasy glow everywhere. No people, no text, no UI, no watermark.

Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid.
Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.

board/scene/b_hewang_town

未选在用版本
88214cfc5654 · 12119 KB · 3840x2160 · 2026-10-21
待审
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.hewang_town#scene@26d2a00f
A place background direction board for 河望镇 (Hewang, a small riverside market town) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (the riverside street, the wooden shopfronts, the stone embankment, the willows), but move it to early night and re-grade it.
16:9 wide establishing shot, live-action film still. Early night: the sky is a near-black neutral charcoal, not blue; low saturation everywhere. The only saturated colour is warm amber light from paper lanterns and open shopfronts, which pools on the wet stone street and reflects in the river. One stronger warm light from an open doorway at the right rakes across the street as a soft beam with drifting smoke and dust. Thin cool river mist in the distance gives foreground, midground and background layers.
The town is lived in: a few townspeople in plain hanfu at believable scale - a shopkeeper at his counter, two people talking under a lantern, a figure walking with a basket, a boatman at the embankment - small, natural, not posed, faces not turned to camera. The centre of the street stays clear for gameplay UI.
Real photographic textures (weathered wood, wet stone, paper lanterns, water), natural depth of field. Not a painting, not a game render, no blue night sky, no neon, no saturated colours other than lantern amber. No text, no UI, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/scene/c_xuanyi_gate

未选在用版本
ae01600be44a · 12934 KB · 3840x2160 · 2026-10-21
待审
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.xuanyi_gate#scene@978b8235
A place background direction board for 玄一门 (the mountain gate of the Xuanyi Sect) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (the great stone stair, the paifang gate, the halls on the cliffs, the sea of clouds and waterfalls), but move it to a moonlit night and re-grade it.
16:9 wide establishing shot, live-action film still with xianxia scale. Moonlit night: the sky is a near-black neutral charcoal with a small pale moon; the sea of clouds below the cliffs is a dim silver-grey; everything is low saturation. The only warm colour is a few amber lamps along the stair and in the hall windows, and one warm golden shaft of light that falls from the open gate across the stone steps with visible rays and drifting motes, the brightest point of the image. Waterfalls read as faint silver threads. Clear foreground (a carved stone balustrade, a pine branch), midground (the stair and gate), background (cliffs, halls, cloud sea).
Two small robed disciples with lanterns on the stair give scale; the mountain is vast and the people are small.
Real photographic textures (granite, carved wood, roof tiles, mist), natural depth of field. Not a painting, not a game render, no blue night sky, no saturated colours other than lamp amber. No text, no UI, no watermark.

Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid.
Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.

board/ui/a_components

未选在用版本
b5c46a1773fa · 8621 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31
A UI component style sheet for the Chinese xianxia game 浮生仙录, laid out on a dark, softly blurred forest backdrop with one warm diagonal light shaft from the top right. 16:9, clean grid, generous spacing, every element drawn at real in-game size and finish, like a design system page made from reference image 1.
Row 1 left: title lockup - large gold brush-calligraphy title "战斗胜利", a small square vermilion seal centred above it, the pair inside a thin gold ring halo with fine radial hairline ticks; a long gold hairline under it that fades out at both ends.
Row 1 right: three button states side by side, each a dark rectangle with a thin gold outline and moon-white label "继续前行": normal; hover (brighter gold outline, faint warm inner glow); disabled (grey outline, dim grey label). Below them a secondary button "战后复盘 · R" with a dimmer outline.
Row 2: five square item cards in a row, near-black translucent fill with a thin gold frame, each holding a realistic photographed object lit by the warm key light: folded beast hide, rough silver-grey spirit ore, white porcelain pill bottle, tied bundle of herbs, polished jade pendant. Small moon-white "×1" at bottom right of each card, item name in moon-white centred under each card. The first card is selected: brighter gold frame with a soft glow. Quality is shown only by a thin coloured underline at the bottom edge of the card: none, muted jade green, pale steel blue, soft violet, warm gold.
Row 3 left: a stat row - a small round gold-ringed diamond icon, label "修行所得" in moon-white, value "历练 +1" in larger gold; next to it a second stat row "累计历练 0 → 1" separated by a short vertical gold hairline.
Row 3 centre: a tooltip panel - near-black translucent, thin gold frame with small corner diamonds, title "下品灵石" in gold, two short lines of moon-white body text.
Row 3 right: three small page dots, and a tab strip "全部 · 丹药 · 材料 · 兵器" with the active tab in gold and a tiny diamond under it.
Huge faint translucent gold characters "浮" at the far left edge and "生" at the far right edge, about 8% opacity, like reference 1.
Chinese text exactly as written above and nothing else. No English, no logo, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/ui/b_inventory

未选在用版本
7ed80fdcd9db · 8288 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、reference.unified_style#current/inventory@6aa7aeb3
A full 16:9 game screen: the inventory panel of the Chinese xianxia game 浮生仙录, built in the exact visual language of reference image 1. Reference image 2 is the current inventory screen and only shows what information the panel holds; do not copy its look.
Background: the dark place scene behind the panel, softly blurred and darkened, one warm diagonal light shaft from the top right with dust motes. No opaque full-screen panel; the cards float on the darkened scene.
Top centre: gold brush-calligraphy title "行囊" with a small vermilion square seal to its left, a thin gold hairline under it that fades out at both ends.
Left 60%: category tabs as small moon-white labels "全部 · 丹药 · 材料 · 兵器 · 杂物", the active tab "全部" in gold with a tiny diamond under it. Under the tabs a 6 by 4 grid of square near-black item cards with thin gold frames, each holding a realistic photographed object lit from the top right: pale-blue spirit stones, folded beast hide, white porcelain pill bottles, bundle of herbs, iron ore, bundle of wood, yellow talisman paper, short sword, jade pendant, cloth pouch, golden fruit, red cinnabar; small moon-white counts like "×3" at bottom right; a few cards empty with only the faint frame. One selected card has a brighter gold frame and soft glow. Quality shown only by a thin coloured underline on some cards.
Right 35%, separated by a vertical gold hairline: the detail pane - a large view of the selected spirit stone resting in a dark gold-framed card, name "下品灵石" in gold, a quality line "灵品 · 材料" in small warm gold, two short lines of moon-white description, then two dark gold-outlined buttons "使用" and "丢弃".
Bottom centre small grey hint "←→ 选择 · Enter 使用 · Esc 返回".
Huge faint translucent gold characters "行" at the far left edge and "囊" at the far right edge, about 8% opacity.
Chinese text exactly as written above and nothing else. No English, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

board/ui/c_hud

未选在用版本
7479b0cf014a · 10816 KB · 3840x2160 · 2026-10-21
已批准 · 主创 · 2026-10-21
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31
A full 16:9 exploration screen of the Chinese xianxia game 浮生仙录, showing how the HUD sits over a place scene in the exact visual language of reference image 1.
Scene filling the whole screen: a dark ancient forest path at dusk, low saturation, one warm golden light shaft raking from the upper right onto a mossy stone path, dust motes, faint mist between the trunks, the centre of the screen left open for the scene.
Top left: a circular portrait medallion (a young cultivator's face in warm side light) inside a thin gold ring; beside it name "初入道者" in moon-white, realm "练气 · 三层" in small warm gold, and two thin bars with gold hairline frames: health in muted umber red, spirit in muted pale steel blue, numbers "气血 86/120" and "灵力 40/60" in small moon-white.
Top right: the place name "雾影古森" in vertical gold brush calligraphy with a small vermilion square seal at its foot, and below it in small moon-white "第三日 · 戌时".
Inside the scene, two interaction points: a small moon-white dot with a soft gold halo and a thin gold ring, with a horizontal moon-white label "林间古祠" over a faint dark mist strip; and another "回河望镇" near the path's end.
Bottom centre: an action bar of six round dark buttons with thin gold rings, each holding a small engraved realistic icon (magnifying lantern, herb sickle, meditation cushion, cloth pouch, rolled letter, map), labels under them in small moon-white "探索 采集 修炼 行囊 事略 舆图"; the active one has a brighter ring and a tiny diamond.
No other panels, no minimap, no black bars. Chinese text exactly as written above and nothing else. No English, no watermark.

Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.

current/character

未选在用版本
4ca839c09bd2 · 8390 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:人物面板,深青雾绡、玉佩流苏、高调白衣立绘

current/chargen

未选在用版本
58935da2913c · 3745 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:创建角色,青色玻璃面板

current/combat-hud

未选在用版本
9514b84de00e · 8347 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:回合制遭遇战 HUD(取证路径走进了铁鬃野豕遭遇),底为 backdrop.combat#wilderness_dusk

current/daotu

未选在用版本
578bfccbed42 · 8152 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:道途面板,高光游戏风天赋图标

current/dialogue

未选在用版本
62a4c1669aae · 1918 KB · 1920x1080 · 2026-10-21
待审
产出:screenshot
现状:对话(苏倾盏近景),下缘深青雾绡

current/inventory

未选在用版本
6aa7aeb39baa · 8152 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:行囊面板,写实物品图标、深青雾绡、斜面宝石按钮

current/map-day

未选在用版本
2b3011129d54 · 7114 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:舆图昼版

current/menu-home

未选在用版本
12f3c6dafabe · 6231 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:主菜单(月门主题)

current/story-opening

未选在用版本
7381aa35828e · 8546 KB · 3840x2160 · 2026-10-21
待审
产出:screenshot
现状:开场叙事页,日景镇街加大号主角立绘

ingame/hewang_town

未选在用版本
d3493d348075 · 6257 KB · 3840x2160 · 2026-10-21
待审
方向板 board/scene/b_hewang_town 放进实机此处屏:现有 HUD 与去向右栏叠在新底图上

ingame/su_qingzhan_dialogue

未选在用版本
0f93a9396e2a · 4855 KB · 3840x2160 · 2026-10-21
待审
方向板 board/people/b_su_qingzhan 放进实机对话屏:现有深青雾绡对话条与暖褐近景并置

sample/victory

未选在用版本
94a5fc31cab5 · 1959 KB · 1920x1080 · 2026-10-21
待审
产出:screenshot
主创 2026-10-21 指定的统一风格样板:战斗胜利结算页实机截图(企业微信截图,14:39 存于主创桌面)。本仓各分支与工作树均无此页实现('已收入行囊''累计历练'等文案无处可查),故以此截图为样板原件。

候选版本

当前在用