待审 0
美术参考、验收证据 79
reference.protagonist_final#female
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产出:gemini
Gemini 产出的女主定稿原图,主创 2026-10-21 选定并在会话中确认(反向侧身七分身,林间光柱、月白冰青纱裙)。原件在主创桌面 捏人美术需求/00_原版男女主对照/13。生成时的提示词与参照由 Gemini 会话持有,未随图留存。
reference.protagonist_final#male
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产出:gemini
Gemini 产出的男主定稿原图,主创 2026-10-21 选定并在会话中确认(侧身回眸七分身,斜射光柱、月白冰青纱袍)。原件在主创桌面 捏人美术需求/00_原版男女主对照/12。生成时的提示词与参照由 Gemini 会话持有,未随图留存。
reference.protagonist_final#pair
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产出:gemini
男女主同框对照,主创 2026-10-21 随定稿一并发给游戏策划会话。
reference.unified_style#board/scene/a_wuying_forest
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产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.wuying_forest#scene@9cd69aee
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.wuying_forest#scene@9cd69aee
A place background direction board for 雾影古森 (Mist-Shadow Ancient Forest) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (giant old trees, a stream with stones, the path into the forest), but re-light and re-grade it. 16:9 wide establishing shot, live-action film still. Late dusk in the forest: low saturation, deep umber-charcoal shadows, the canopy almost black. One warm golden shaft of light breaks through a gap in the canopy from the upper right and falls diagonally onto the mossy stones and the water, with visible volumetric rays, drifting dust motes and a few ember-like sparks; the stream catches a few bright glints from it. Thin cool mist hangs between the far trunks so there are clear foreground, midground and background layers. The centre and lower middle stay calm and uncluttered for gameplay UI. A sense of an old secret place: a half-sunken carved stone marker by the path, roots over rocks, fallen leaves. Real photographic textures (bark, moss, wet stone, water), natural lens depth of field. Not a painting, not a game render, no saturated greens, no blue cast, no fantasy glow everywhere. No people, no text, no UI, no watermark. Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid. Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.
reference.unified_style#board/scene/b_hewang_town
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产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.hewang_town#scene@26d2a00f
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.hewang_town#scene@26d2a00f
A place background direction board for 河望镇 (Hewang, a small riverside market town) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (the riverside street, the wooden shopfronts, the stone embankment, the willows), but move it to early night and re-grade it. 16:9 wide establishing shot, live-action film still. Early night: the sky is a near-black neutral charcoal, not blue; low saturation everywhere. The only saturated colour is warm amber light from paper lanterns and open shopfronts, which pools on the wet stone street and reflects in the river. One stronger warm light from an open doorway at the right rakes across the street as a soft beam with drifting smoke and dust. Thin cool river mist in the distance gives foreground, midground and background layers. The town is lived in: a few townspeople in plain hanfu at believable scale - a shopkeeper at his counter, two people talking under a lantern, a figure walking with a basket, a boatman at the embankment - small, natural, not posed, faces not turned to camera. The centre of the street stays clear for gameplay UI. Real photographic textures (weathered wood, wet stone, paper lanterns, water), natural depth of field. Not a painting, not a game render, no blue night sky, no neon, no saturated colours other than lantern amber. No text, no UI, no watermark. Visual language: match reference image 1 exactly, it is the approved style sample screen of the game. A dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on natural materials (moss, bark, stone, leather, silk, porcelain, metal). The only saturated colour allowed is a small vermilion square seal. Interface is drawn with thin antique-gold hairlines (1-2 px), fine gold ring halos with radial hairline ticks, small diamond nodes, large gold brush-calligraphy titles, body text in moon-white and warm gold, near-black translucent cards with a thin gold frame, dark rectangular buttons with a thin gold outline. No glossy game-UI bevels, no neon, no thick ornamental gold borders, no parchment or scroll paper, no ink-smoke, no 3D game render look, no anime.
reference.unified_style#board/scene/c_xuanyi_gate
待审
产出:battle_image_gen
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.xuanyi_gate#scene@978b8235
模型:gpt-image-2.5-sunburst
输入:reference.unified_style#sample/victory@94a5fc31、place.xuanyi_gate#scene@978b8235
A place background direction board for 玄一门 (the mountain gate of the Xuanyi Sect) in the Chinese xianxia game 浮生仙录, regraded into the exact look of reference image 1. Reference image 2 is the current background of this place: keep its composition and landmarks (the great stone stair, the paifang gate, the halls on the cliffs, the sea of clouds and waterfalls), but move it to a moonlit night and re-grade it. 16:9 wide establishing shot, live-action film still with xianxia scale. Moonlit night: the sky is a near-black neutral charcoal with a small pale moon; the sea of clouds below the cliffs is a dim silver-grey; everything is low saturation. The only warm colour is a few amber lamps along the stair and in the hall windows, and one warm golden shaft of light that falls from the open gate across the stone steps with visible rays and drifting motes, the brightest point of the image. Waterfalls read as faint silver threads. Clear foreground (a carved stone balustrade, a pine branch), midground (the stair and gate), background (cliffs, halls, cloud sea). Two small robed disciples with lanterns on the stair give scale; the mountain is vast and the people are small. Real photographic textures (granite, carved wood, roof tiles, mist), natural depth of field. Not a painting, not a game render, no blue night sky, no saturated colours other than lamp amber. No text, no UI, no watermark. Reference image 1 is a game interface screen. Borrow only its photography: lighting, colour grade, atmosphere and material realism. Reproduce none of its interface - no title, no calligraphy, no seal, no ring, no lines, no item cards, no buttons, no numbers, no text of any kind. The output is a pure photograph with nothing overlaid. Photography to match: a dark cinematic live-action film still, low saturation, deep charcoal-umber shadows that are never pure black and never blue. One warm golden key light rakes in diagonally from one side as a visible volumetric shaft with drifting dust motes and a few tiny ember sparks; everything else falls off into soft darkness. Real photographic texture on every surface (skin, hair, silk, gauze, moss, bark, stone, wood, water). The only strong colour is warm gold light. No 3D game render look, no CG skin, no anime, no painterly brush look.
reference.unified_style#current/character
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产出:screenshot
现状:人物面板,深青雾绡、玉佩流苏、高调白衣立绘
reference.unified_style#current/chargen
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产出:screenshot
现状:创建角色,青色玻璃面板
reference.unified_style#current/combat-hud
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产出:screenshot
现状:回合制遭遇战 HUD(取证路径走进了铁鬃野豕遭遇),底为 backdrop.combat#wilderness_dusk
reference.unified_style#current/daotu
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产出:screenshot
现状:道途面板,高光游戏风天赋图标
reference.unified_style#current/dialogue
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产出:screenshot
现状:对话(苏倾盏近景),下缘深青雾绡
reference.unified_style#current/inventory
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产出:screenshot
现状:行囊面板,写实物品图标、深青雾绡、斜面宝石按钮
reference.unified_style#current/map-day
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产出:screenshot
现状:舆图昼版
reference.unified_style#current/menu-home
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产出:screenshot
现状:主菜单(月门主题)
reference.unified_style#current/story-opening
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产出:screenshot
现状:开场叙事页,日景镇街加大号主角立绘
reference.unified_style#ingame/hewang_town
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产出:screenshot
输入:reference.unified_style#board/scene/b_hewang_town@88214cfc
输入:reference.unified_style#board/scene/b_hewang_town@88214cfc
方向板 board/scene/b_hewang_town 放进实机此处屏:现有 HUD 与去向右栏叠在新底图上
reference.unified_style#ingame/su_qingzhan_dialogue
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产出:screenshot
输入:reference.unified_style#board/people/b_su_qingzhan@49a043b8
输入:reference.unified_style#board/people/b_su_qingzhan@49a043b8
方向板 board/people/b_su_qingzhan 放进实机对话屏:现有深青雾绡对话条与暖褐近景并置
reference.unified_style#sample/victory
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产出:screenshot
主创 2026-10-21 指定的统一风格样板:战斗胜利结算页实机截图(企业微信截图,14:39 存于主创桌面)。本仓各分支与工作树均无此页实现('已收入行囊''累计历练'等文案无处可查),故以此截图为样板原件。
reference.character_creation#battle-tint-sample
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产出:image-pipeline
reference.character_creation#battle-tint-sample
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产出:image-pipeline
reference.character_creation#battle-tint-sample-sheet
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产出:image-pipeline
reference.character_creation#facial-granularity-sample
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产出:image-pipeline
reference.character_creation#portrait-comparison-female
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产出:image-pipeline
reference.character_creation#portrait-comparison-male
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产出:image-pipeline
reference.character_creation#portrait-layer-architecture
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产出:image-pipeline
reference.character_creation#story-composite-scene1-sheet
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产出:image-pipeline
reference.character_creation#story-composite-scene2-sheet
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产出:image-pipeline
reference.character_creation#story-pose-template-library
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产出:image-pipeline
reference.anchor_candidates#main_menu_concept_20260825_4k
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产出:image-pipeline
reference.anchor_candidates#main_menu_concept_20260825_source
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产出:image-pipeline
reference.backgrounds#qingmai_village_20260909_v1_source
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产出:image-pipeline
evidence.feedback#2026-09-13-bug-npc-hud--1-7a506853
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产出:capture
evidence.feedback#2026-09-13-bug-npc-hud--2-adda9652
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产出:capture
evidence.feedback#2026-09-13-content-7bee348a
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产出:capture
evidence.feedback#2026-09-13-gameplay-b3864a2c
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产出:capture
evidence.w51#scene/00-open
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产出:capture
evidence.w51#tag/00-open
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产出:capture
evidence.w51#tag/03-hover
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产出:capture
evidence.w51#tag/10-night
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产出:capture
evidence.w51#tag/11-day
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产出:capture
evidence.w51#ui-survey
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产出:capture
evidence.feedback#2026-08-30-bug-c264b69b
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产出:capture
evidence.feedback#2026-08-30-ui-7f5723af
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产出:capture
evidence.feedback#2026-08-27-bug-6288a053
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产出:capture
evidence.feedback#2026-08-27-bug-97c8046f
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产出:capture
evidence.feedback#2026-08-27-bug-ad5890a7
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产出:capture
evidence.feedback#2026-08-27-ui-42030d71
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产出:capture
evidence.w49#resume-dial/00-halted
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产出:capture
evidence.w49#resume-dial/01-halt
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产出:capture
evidence.w49#resume-dial/02-ask
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产出:capture
evidence.w49#resume-dial/03-auto
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产出:capture
evidence.w49#resume-dial/04-character-dial
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产出:capture
evidence.w49#resume-dial/05-character-default
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产出:capture
evidence.w49#resume-dial/06-default-halted
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产出:capture
evidence.w49#resume-dial/07-default-onward
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产出:capture
evidence.w49#resume-dial/08-default-sheet
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产出:capture
reference.reference_frames#yimeng-ru-qing-yun/01-golden-palace-flutist
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产出:image-pipeline
reference.reference_frames#yimeng-ru-qing-yun/02-cloud-city-overlook
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产出:image-pipeline
reference.reference_frames#yimeng-ru-qing-yun/03-lantern-corridor
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产出:image-pipeline
reference.reference_frames#yimeng-ru-qing-yun/04-moonlit-cloud-settlement
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产出:image-pipeline
reference.reference_frames#yimeng-ru-qing-yun/05-water-garden
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产出:image-pipeline
evidence.feedback#2026-08-26-bug-09e845b8
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产出:capture
evidence.feedback#2026-08-26-gameplay-36b10cd1
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产出:capture
evidence.feedback#2026-08-26-ui-50681ed3
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产出:capture
evidence.feedback#2026-08-26-ui-5598e458
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产出:capture
evidence.w47#combat-execute/01-standoff-cursor
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产出:capture
evidence.w47#combat-execute/02-card
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产出:capture
evidence.w47#panels-bagfull/03-inventory
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产出:capture
evidence.w47#panels-bagfull/10-inventory-last-page
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产出:capture
evidence.w48#policy-dial/01-execute-card
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产出:capture
evidence.w48#policy-dial/02-spare-card
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产出:capture
evidence.w48#policy-dial/03-dial-switched
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产出:capture
reference.anchor_candidates#combat_c1
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产出:image-pipeline
reference.anchor_candidates#combat_c2
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产出:image-pipeline
reference.anchor_candidates#combat_c3
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产出:image-pipeline
reference.anchor_candidates#combat_result_card_c1
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产出:image-pipeline
reference.anchor_candidates#dialog_c1
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产出:image-pipeline
reference.anchor_candidates#dialog_c2
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产出:image-pipeline
reference.anchor_candidates#dialog_c3
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产出:image-pipeline